Alle API Funktionen

Effects

AddEffect (✓)

Buildings.Amount(Partei, Gebäudetyp, Status)

Beschreibung

Überprüft, wie viele Gebäude der angegebene Spieler vom angegebenen Typ besitzt. Dabei wird in Baustellen und fertige Gebäude unterschieden.

Rückgabewert

Anzahl der Gebäude

Beispiel

Buildings.Amount(2, Buildings.CASTLE, Buildings.READY)
Buildings.Amount(2, Buildings.CASTLE, Buildings.UNDERCONSTRUCTION)

Alle API Enumerationen

Control

DLG_ADDSOLDIERBAR_CMD_1DOWN
DLG_ADDSOLDIERBAR_CMD_1UP
DLG_ADDSOLDIERBAR_CMD_8DOWN
DLG_ADDSOLDIERBAR_CMD_8UP
DLG_ADDSOLDIERBAR_CMD_BOW0
DLG_ADDSOLDIERBAR_CMD_BOW1
DLG_ADDSOLDIERBAR_CMD_BOW2
DLG_ADDSOLDIERBAR_CMD_ENDLESS
DLG_ADDSOLDIERBAR_CMD_LEADER
DLG_ADDSOLDIERBAR_CMD_NONE
DLG_ADDSOLDIERBAR_CMD_SPE0
DLG_ADDSOLDIERBAR_CMD_SPE1
DLG_ADDSOLDIERBAR_CMD_SPE2
DLG_ADDSOLDIERBAR_CMD_SWO0
DLG_ADDSOLDIERBAR_CMD_SWO1
DLG_ADDSOLDIERBAR_CMD_SWO2
DLG_ADDSPECIALISTBAR_CMD_1DOWN
DLG_ADDSPECIALISTBAR_CMD_1UP
DLG_ADDSPECIALISTBAR_CMD_8DOWN
DLG_ADDSPECIALISTBAR_CMD_8UP
DLG_ADDSPECIALISTBAR_CMD_ENDLESS
DLG_ADDSPECIALISTBAR_CMD_GARDENER
DLG_ADDSPECIALISTBAR_CMD_GEOLOGIST
DLG_ADDSPECIALISTBAR_CMD_NONE
DLG_ADDSPECIALISTBAR_CMD_PIONEER
DLG_ADDSPECIALISTBAR_CMD_SABOTEUR
DLG_ADDSTORAGEBAR_CMD_00
DLG_ADDSTORAGEBAR_CMD_01
DLG_ADDSTORAGEBAR_CMD_02
DLG_ADDSTORAGEBAR_CMD_03
DLG_ADDSTORAGEBAR_CMD_04
DLG_ADDSTORAGEBAR_CMD_05
DLG_ADDSTORAGEBAR_CMD_06
DLG_ADDSTORAGEBAR_CMD_07
DLG_ADDSTORAGEBAR_CMD_08
DLG_ADDSTORAGEBAR_CMD_09
DLG_ADDSTORAGEBAR_CMD_10
DLG_ADDSTORAGEBAR_CMD_11
DLG_ADDSTORAGEBAR_CMD_12
DLG_ADDSTORAGEBAR_CMD_13
DLG_ADDSTORAGEBAR_CMD_14
DLG_ADDSTORAGEBAR_CMD_15
DLG_ADDSTORAGEBAR_CMD_16
DLG_ADDSTORAGEBAR_CMD_17
DLG_ADDSTORAGEBAR_CMD_18
DLG_ADDSTORAGEBAR_CMD_19
DLG_ADDSTORAGEBAR_CMD_20
DLG_ADDSTORAGEBAR_CMD_21
DLG_ADDSTORAGEBAR_CMD_22
DLG_ADDSTORAGEBAR_CMD_23
DLG_ADDSTORAGEBAR_CMD_24
DLG_ADDSTORAGEBAR_CMD_25
DLG_ADDSTORAGEBAR_CMD_26
DLG_ADDSTORAGEBAR_CMD_27
DLG_ADDSTORAGEBAR_CMD_28
DLG_ADDTOOLBAR_CMD_1DOWN
DLG_ADDTOOLBAR_CMD_1UP
DLG_ADDTOOLBAR_CMD_8DOWN
DLG_ADDTOOLBAR_CMD_8UP
DLG_ADDTOOLBAR_CMD_AXE
DLG_ADDTOOLBAR_CMD_ENDLESS
DLG_ADDTOOLBAR_CMD_HAMMER
DLG_ADDTOOLBAR_CMD_NONE
DLG_ADDTOOLBAR_CMD_PICKAXE
DLG_ADDTOOLBAR_CMD_ROD
DLG_ADDTOOLBAR_CMD_SAW
DLG_ADDTOOLBAR_CMD_SCYTHE
DLG_ADDTOOLBAR_CMD_SHOVEL
DLG_ADDVEHICLEBAR_CMD_1DOWN
DLG_ADDVEHICLEBAR_CMD_1UP
DLG_ADDVEHICLEBAR_CMD_8DOWN
DLG_ADDVEHICLEBAR_CMD_8UP
DLG_ADDVEHICLEBAR_CMD_ENDLESS
DLG_ADDVEHICLEBAR_CMD_NONE
DLG_ADDVEHICLEBAR_CMD_VEHICLE1
DLG_ADDVEHICLEBAR_CMD_VEHICLE2
DLG_ADDVEHICLEBAR_CMD_VEHICLE3
DLG_BARRACKSCONTEXT_CMD_DESTROYBUILDING
DLG_BARRACKSCONTEXT_CMD_NEXTBUILDING
DLG_BARRACKSCONTEXT_CMD_SIDEBAR
DLG_BARRACKSCONTEXT_CMD_STOPBUILD
DLG_BIGTEMPLECONTEXT_CMD_1DOWN
DLG_BIGTEMPLECONTEXT_CMD_1UP
DLG_BIGTEMPLECONTEXT_CMD_8DOWN
DLG_BIGTEMPLECONTEXT_CMD_8UP
DLG_BIGTEMPLECONTEXT_CMD_DESTROYBUILDING
DLG_BIGTEMPLECONTEXT_CMD_ENDLESS
DLG_BIGTEMPLECONTEXT_CMD_NEXTBUILDING
DLG_BIGTEMPLECONTEXT_CMD_NONE
DLG_BIGTEMPLECONTEXT_CMD_STATISTIC
DLG_BIGTEMPLECONTEXT_CMD_STOPBUILD
DLG_BUILDBASIC_CMD_FORESTERHUT
DLG_BUILDBASIC_CMD_GLOBALLOCAL
DLG_BUILDBASIC_CMD_GOLDNEED
DLG_BUILDBASIC_CMD_LUMBERHUT
DLG_BUILDBASIC_CMD_RESIDENTIALA
DLG_BUILDBASIC_CMD_RESIDENTIALB
DLG_BUILDBASIC_CMD_RESIDENTIALC
DLG_BUILDBASIC_CMD_SAWMILL
DLG_BUILDBASIC_CMD_STONEMINE
DLG_BUILDBASIC_CMD_STONEMINERHUT
DLG_BUILDCONTEXT_CMD_BUILDINGPRIORITY
DLG_BUILDCONTEXT_CMD_DESTROYBUILDING
DLG_BUILDCONTEXT_CMD_NEXTBUILDING
DLG_BUILDCONTEXT_CMD_STOPBUILD
DLG_BUILDCONTEXT_CMD_WORKAREA
DLG_BUILDEYECATCHER_CMD_EYE00
DLG_BUILDEYECATCHER_CMD_EYE01
DLG_BUILDEYECATCHER_CMD_EYE02
DLG_BUILDEYECATCHER_CMD_EYE03
DLG_BUILDEYECATCHER_CMD_EYE04
DLG_BUILDEYECATCHER_CMD_EYE05
DLG_BUILDEYECATCHER_CMD_EYE06
DLG_BUILDEYECATCHER_CMD_EYE07
DLG_BUILDEYECATCHER_CMD_EYE08
DLG_BUILDEYECATCHER_CMD_EYE09
DLG_BUILDEYECATCHER_CMD_EYE10
DLG_BUILDEYECATCHER_CMD_EYE11
DLG_BUILDFOOD_CMD_AGAVEFARMERHUT
DLG_BUILDFOOD_CMD_ANIMALRANCH
DLG_BUILDFOOD_CMD_BAKERY
DLG_BUILDFOOD_CMD_BEEKEEPERHUT
DLG_BUILDFOOD_CMD_FISHERHUT
DLG_BUILDFOOD_CMD_GLOBALLOCAL
DLG_BUILDFOOD_CMD_GRAINFARM
DLG_BUILDFOOD_CMD_HUNTERHUT
DLG_BUILDFOOD_CMD_MEADMAKERHUT
DLG_BUILDFOOD_CMD_MILL
DLG_BUILDFOOD_CMD_SLAUGHTERHOUSE
DLG_BUILDFOOD_CMD_TEQUILAMAKERHUT
DLG_BUILDFOOD_CMD_VINYARD
DLG_BUILDFOOD_CMD_WATERWORKHUT
DLG_BUILDINGCONTEXT_CMD_DESTROYBUILDING
DLG_BUILDINGCONTEXT_CMD_NEXTBUILDING
DLG_BUILDMETAL_CMD_CHARCOALMAKER
DLG_BUILDMETAL_CMD_COALMINE
DLG_BUILDMETAL_CMD_GLOBALLOCAL
DLG_BUILDMETAL_CMD_GOLDMINE
DLG_BUILDMETAL_CMD_IRONMINE
DLG_BUILDMETAL_CMD_SMELTGOLD
DLG_BUILDMETAL_CMD_SMELTIRON
DLG_BUILDMETAL_CMD_SULFURMINE
DLG_BUILDMETAL_CMD_TOOLSMITH
DLG_BUILDMETAL_CMD_WEAPONSMITH
DLG_BUILDMILITARY_CMD_AMMOMAKERHUT
DLG_BUILDMILITARY_CMD_BARRACKS
DLG_BUILDMILITARY_CMD_CASTLE
DLG_BUILDMILITARY_CMD_GLOBALLOCAL
DLG_BUILDMILITARY_CMD_GUARDTOWERBIG
DLG_BUILDMILITARY_CMD_GUARDTOWERSMALL
DLG_BUILDMILITARY_CMD_HEALERHUT
DLG_BUILDMILITARY_CMD_LOOKOUTTOWER
DLG_BUILDMILITARY_CMD_VEHICLEHALL
DLG_BUILDSUBMENU_CMD_BASIC
DLG_BUILDSUBMENU_CMD_FOOD
DLG_BUILDSUBMENU_CMD_METAL
DLG_BUILDSUBMENU_CMD_MILITARY
DLG_BUILDSUBMENU_CMD_TOWN
DLG_BUILDTOWN_CMD_BIGTEMPLE
DLG_BUILDTOWN_CMD_DONKEYRANCH
DLG_BUILDTOWN_CMD_GLOBALLOCAL
DLG_BUILDTOWN_CMD_LANDSCAPEMAKERHUT
DLG_BUILDTOWN_CMD_MARKETPLACE
DLG_BUILDTOWN_CMD_PORT
DLG_BUILDTOWN_CMD_SHIPYARD
DLG_BUILDTOWN_CMD_SMALLTEMPLE
DLG_BUILDTOWN_CMD_STORAGEAREA
DLG_CHAT_CMD_0
DLG_CHAT_CMD_1
DLG_CHAT_CMD_2
DLG_CHAT_CMD_3
DLG_CHAT_CMD_4
DLG_CHAT_CMD_5
DLG_CHAT_CMD_6
DLG_CHAT_CMD_7
DLG_CHAT_CMD_ALL
DLG_CHAT_CMD_ENEMY
DLG_CHAT_CMD_FRIEND
DLG_FERRYLOADCONTEXT_CMD_GOTOVEHICLECONTEXT
DLG_FERRYLOADCONTEXT_CMD_NEXTFERRY
DLG_FERRYLOADCONTEXT_CMD_UNLOAD
DLG_FIGURESSUBMENU_CMD_CARRIER
DLG_FIGURESSUBMENU_CMD_FINDSETTLER
DLG_FIGURESSUBMENU_CMD_SETTLERPRODUCTION
DLG_FIGURESSUBMENU_CMD_SETTLERSTATISTIC
DLG_FREECARRIERMENU_CMD_1DOWN
DLG_FREECARRIERMENU_CMD_1UP
DLG_FREECARRIERMENU_CMD_8DOWN
DLG_FREECARRIERMENU_CMD_8UP
DLG_FREECARRIERMENU_CMD_BUILDER
DLG_FREECARRIERMENU_CMD_DIGGER
DLG_FREECARRIERMENU_CMD_NONE
DLG_FREECARRIERMENU_CMD_RESERVATION
DLG_GOODDISTRIBUTION_CMD_BOARD
DLG_GOODDISTRIBUTION_CMD_BREAD
DLG_GOODDISTRIBUTION_CMD_COAL
DLG_GOODDISTRIBUTION_CMD_FISH
DLG_GOODDISTRIBUTION_CMD_GRAIN
DLG_GOODDISTRIBUTION_CMD_IRONBAR
DLG_GOODDISTRIBUTION_CMD_MEAT
DLG_GOODDISTRIBUTION_CMD_WATER
DLG_GOODSOUTBAR_CMD_00
DLG_GOODSOUTBAR_CMD_01
DLG_GOODSOUTBAR_CMD_02
DLG_GOODSOUTBAR_CMD_03
DLG_GOODSOUTBAR_CMD_04
DLG_GOODSOUTBAR_CMD_05
DLG_GOODSOUTBAR_CMD_06
DLG_GOODSOUTBAR_CMD_07
DLG_GOODSOUTBAR_CMD_08
DLG_GOODSOUTBAR_CMD_1DOWN
DLG_GOODSOUTBAR_CMD_1UP
DLG_GOODSOUTBAR_CMD_8DOWN
DLG_GOODSOUTBAR_CMD_8UP
DLG_GOODSOUTBAR_CMD_ENDLESS
DLG_GOODSOUTBAR_CMD_GROUPBASICS
DLG_GOODSOUTBAR_CMD_GROUPFOOD
DLG_GOODSOUTBAR_CMD_GROUPTOOLS
DLG_GOODSOUTBAR_CMD_GROUPWEAPONS
DLG_GOODSOUTBAR_CMD_NONE
DLG_GOODSTRADEBAR_CMD_00
DLG_GOODSTRADEBAR_CMD_01
DLG_GOODSTRADEBAR_CMD_02
DLG_GOODSTRADEBAR_CMD_03
DLG_GOODSTRADEBAR_CMD_04
DLG_GOODSTRADEBAR_CMD_05
DLG_GOODSTRADEBAR_CMD_06
DLG_GOODSTRADEBAR_CMD_07
DLG_GOODSTRADEBAR_CMD_08
DLG_GOODSTRADEBAR_CMD_GROUPBASICS
DLG_GOODSTRADEBAR_CMD_GROUPFOOD
DLG_GOODSTRADEBAR_CMD_GROUPTOOLS
DLG_GOODSTRADEBAR_CMD_GROUPWEAPONS
DLG_GOODSTRADEBAR_CMD_PLAYER01
DLG_GOODSTRADEBAR_CMD_PLAYER02
DLG_GOODSTRADEBAR_CMD_PLAYER03
DLG_GOODSTRADEBAR_CMD_PLAYER04
DLG_GOODSTRADEBAR_CMD_PLAYER05
DLG_GOODSTRADEBAR_CMD_PLAYER06
DLG_GOODSTRADEBAR_CMD_PLAYER07
DLG_GOODSTRADEBAR_CMD_PLAYER08
DLG_GROUP_CMD_G1
DLG_GROUP_CMD_G2
DLG_GROUP_CMD_G3
DLG_GROUP_CMD_G4
DLG_GROUP_CMD_G5
DLG_GROUP_CMD_G6
DLG_GROUP_CMD_G7
DLG_GROUP_CMD_G8
DLG_GROUP_CMD_G9
DLG_INCOMINGMESSAGE_CMD_INCOMINGMESSAGE
DLG_LANDSCAPERCONTEXT_CMD_B00
DLG_LANDSCAPERCONTEXT_CMD_B01
DLG_LANDSCAPERCONTEXT_CMD_B02
DLG_LANDSCAPERCONTEXT_CMD_B03
DLG_LANDSCAPERCONTEXT_CMD_B04
DLG_LANDSCAPERCONTEXT_CMD_B05
DLG_LANDSCAPERCONTEXT_CMD_B06
DLG_LANDSCAPERCONTEXT_CMD_B07
DLG_LANDSCAPERCONTEXT_CMD_B08
DLG_LANDSCAPERCONTEXT_CMD_B09
DLG_LANDSCAPERCONTEXT_CMD_B10
DLG_LANDSCAPERCONTEXT_CMD_B11
DLG_LANDSCAPERCONTEXT_CMD_DESTROYBUILDING
DLG_LANDSCAPERCONTEXT_CMD_NEXTBUILDING
DLG_LOADSAVESUBMENU_CMD_BRIEFING
DLG_LOADSAVESUBMENU_CMD_CHAT
DLG_LOADSAVESUBMENU_CMD_QUITGAME
DLG_LOADSAVESUBMENU_CMD_SAVE
DLG_LOADSAVE_CMD_DELETE
DLG_LOADSAVE_CMD_SAVE
DLG_MAGICSPELLBAR_CMD_SPELL0
DLG_MAGICSPELLBAR_CMD_SPELL1
DLG_MAGICSPELLBAR_CMD_SPELL2
DLG_MAGICSPELLBAR_CMD_SPELL3
DLG_MAGICSPELLBAR_CMD_SPELL4
DLG_MAGICSPELLBAR_CMD_SPELL5
DLG_MAGICSPELLBAR_CMD_SPELL6
DLG_MAGICSPELLBAR_CMD_SPELL7
DLG_MAIN3X3CAMPAIGN_CMD_BACK
DLG_MAIN3X3CAMPAIGN_CMD_MAYA1
DLG_MAIN3X3CAMPAIGN_CMD_MAYA2
DLG_MAIN3X3CAMPAIGN_CMD_MAYA3
DLG_MAIN3X3CAMPAIGN_CMD_ROMAN1
DLG_MAIN3X3CAMPAIGN_CMD_ROMAN2
DLG_MAIN3X3CAMPAIGN_CMD_ROMAN3
DLG_MAIN3X3CAMPAIGN_CMD_VIKING1
DLG_MAIN3X3CAMPAIGN_CMD_VIKING2
DLG_MAIN3X3CAMPAIGN_CMD_VIKING3
DLG_MAINBRIEFING_CMD_BACK
DLG_MAINBRIEFING_CMD_NEXT
DLG_MAINDARKTRIBECAMPAIGN_CMD_BACK
DLG_MAINDARKTRIBECAMPAIGN_CMD_DT1
DLG_MAINDARKTRIBECAMPAIGN_CMD_DT10
DLG_MAINDARKTRIBECAMPAIGN_CMD_DT11
DLG_MAINDARKTRIBECAMPAIGN_CMD_DT12
DLG_MAINDARKTRIBECAMPAIGN_CMD_DT2
DLG_MAINDARKTRIBECAMPAIGN_CMD_DT3
DLG_MAINDARKTRIBECAMPAIGN_CMD_DT4
DLG_MAINDARKTRIBECAMPAIGN_CMD_DT5
DLG_MAINDARKTRIBECAMPAIGN_CMD_DT6
DLG_MAINDARKTRIBECAMPAIGN_CMD_DT7
DLG_MAINDARKTRIBECAMPAIGN_CMD_DT8
DLG_MAINDARKTRIBECAMPAIGN_CMD_DT9
DLG_MAINGAMESETTINGS_CMD_BACK
DLG_MAINGAMESETTINGS_CMD_START
DLG_MAINLANLOBBYCONNECT_CMD_BACK
DLG_MAINLANLOBBYCONNECT_CMD_CREATE
DLG_MAINLANLOBBYCONNECT_CMD_GAMENAME0
DLG_MAINLANLOBBYCONNECT_CMD_GAMENAME1
DLG_MAINLANLOBBYCONNECT_CMD_GAMENAME2
DLG_MAINLANLOBBYCONNECT_CMD_GAMENAME3
DLG_MAINLANLOBBYCONNECT_CMD_GAMENAME4
DLG_MAINLANLOBBYCONNECT_CMD_GAMENAME5
DLG_MAINLANLOBBYCONNECT_CMD_GAMENAME6
DLG_MAINLANLOBBYCONNECT_CMD_GAMENAME7
DLG_MAINLANLOBBYCONNECT_CMD_LISTDOWN
DLG_MAINLANLOBBYCONNECT_CMD_LISTUP
DLG_MAINLANLOBBYCONNECT_CMD_SEARCH
DLG_MAINLOADTYPE_CMD_3X3CAMPAIGN
DLG_MAINLOADTYPE_CMD_BACK
DLG_MAINLOADTYPE_CMD_DARKRACECAMPAIGN
DLG_MAINLOADTYPE_CMD_LANMAPS
DLG_MAINLOADTYPE_CMD_SINGLEPLAYERMAPS
DLG_MAINLOAD_CMD_BACK
DLG_MAINLOAD_CMD_GAMEDATE0
DLG_MAINLOAD_CMD_GAMEDATE1
DLG_MAINLOAD_CMD_GAMEDATE10
DLG_MAINLOAD_CMD_GAMEDATE11
DLG_MAINLOAD_CMD_GAMEDATE12
DLG_MAINLOAD_CMD_GAMEDATE13
DLG_MAINLOAD_CMD_GAMEDATE14
DLG_MAINLOAD_CMD_GAMEDATE15
DLG_MAINLOAD_CMD_GAMEDATE16
DLG_MAINLOAD_CMD_GAMEDATE17
DLG_MAINLOAD_CMD_GAMEDATE2
DLG_MAINLOAD_CMD_GAMEDATE3
DLG_MAINLOAD_CMD_GAMEDATE4
DLG_MAINLOAD_CMD_GAMEDATE5
DLG_MAINLOAD_CMD_GAMEDATE6
DLG_MAINLOAD_CMD_GAMEDATE7
DLG_MAINLOAD_CMD_GAMEDATE8
DLG_MAINLOAD_CMD_GAMEDATE9
DLG_MAINLOAD_CMD_GAMENAME0
DLG_MAINLOAD_CMD_GAMENAME1
DLG_MAINLOAD_CMD_GAMENAME10
DLG_MAINLOAD_CMD_GAMENAME11
DLG_MAINLOAD_CMD_GAMENAME12
DLG_MAINLOAD_CMD_GAMENAME13
DLG_MAINLOAD_CMD_GAMENAME14
DLG_MAINLOAD_CMD_GAMENAME15
DLG_MAINLOAD_CMD_GAMENAME16
DLG_MAINLOAD_CMD_GAMENAME17
DLG_MAINLOAD_CMD_GAMENAME2
DLG_MAINLOAD_CMD_GAMENAME3
DLG_MAINLOAD_CMD_GAMENAME4
DLG_MAINLOAD_CMD_GAMENAME5
DLG_MAINLOAD_CMD_GAMENAME6
DLG_MAINLOAD_CMD_GAMENAME7
DLG_MAINLOAD_CMD_GAMENAME8
DLG_MAINLOAD_CMD_GAMENAME9
DLG_MAINLOAD_CMD_LISTDOWN
DLG_MAINLOAD_CMD_LISTUP
DLG_MAINLOAD_CMD_NEXT
DLG_MAINLOCALTYPE_CMD_3X3
DLG_MAINLOCALTYPE_CMD_BACK
DLG_MAINLOCALTYPE_CMD_DARKTRIBE
DLG_MAINLOCALTYPE_CMD_MAP
DLG_MAINMAPSETTINGS_CMD_BACK
DLG_MAINMAPSETTINGS_CMD_LISTDOWN
DLG_MAINMAPSETTINGS_CMD_LISTUP
DLG_MAINMAPSETTINGS_CMD_MAPNAME1
DLG_MAINMAPSETTINGS_CMD_MAPNAME2
DLG_MAINMAPSETTINGS_CMD_MAPNAME3
DLG_MAINMAPSETTINGS_CMD_MAPNAME4
DLG_MAINMAPSETTINGS_CMD_MAPNAME5
DLG_MAINMAPSETTINGS_CMD_MAPNAME6
DLG_MAINMAPSETTINGS_CMD_MAPNAME7
DLG_MAINMAPSETTINGS_CMD_MULTIPLAYER
DLG_MAINMAPSETTINGS_CMD_NEXT
DLG_MAINMAPSETTINGS_CMD_PLAYERSLEFT
DLG_MAINMAPSETTINGS_CMD_PLAYERSRIGHT
DLG_MAINMAPSETTINGS_CMD_SINGLEPLAYER
DLG_MAINMAPSETTINGS_CMD_TEAMSLEFT
DLG_MAINMAPSETTINGS_CMD_TEAMSRIGHT
DLG_MAINMAPSETTINGS_CMD_USERDEFINED
DLG_MAINMULTIPLAYERTYPE_CMD_BACK
DLG_MAINMULTIPLAYERTYPE_CMD_INTERNET
DLG_MAINMULTIPLAYERTYPE_CMD_LAN
DLG_MAINSCREEN_CMD_CREDITS
DLG_MAINSCREEN_CMD_EXIT
DLG_MAINSCREEN_CMD_LOAD
DLG_MAINSCREEN_CMD_MANUAL
DLG_MAINSCREEN_CMD_MULTIPLAYER
DLG_MAINSCREEN_CMD_SINGLEPLAYER
DLG_MAINSCREEN_CMD_TIPS
DLG_MAINSCREEN_CMD_TUTORIAL
DLG_MAINTUTORIAL_CMD_BACK
DLG_MAINTUTORIAL_CMD_TUTORIAL1
DLG_MAINTUTORIAL_CMD_TUTORIAL10
DLG_MAINTUTORIAL_CMD_TUTORIAL11
DLG_MAINTUTORIAL_CMD_TUTORIAL12
DLG_MAINTUTORIAL_CMD_TUTORIAL2
DLG_MAINTUTORIAL_CMD_TUTORIAL3
DLG_MAINTUTORIAL_CMD_TUTORIAL4
DLG_MAINTUTORIAL_CMD_TUTORIAL5
DLG_MAINTUTORIAL_CMD_TUTORIAL6
DLG_MAINTUTORIAL_CMD_TUTORIAL7
DLG_MAINTUTORIAL_CMD_TUTORIAL8
DLG_MAINTUTORIAL_CMD_TUTORIAL9
DLG_MESSAGES_CMD_CLOSELIST
DLG_MESSAGES_CMD_LINE1
DLG_MESSAGES_CMD_LINE2
DLG_MESSAGES_CMD_LINE3
DLG_MESSAGES_CMD_LINE4
DLG_MESSAGES_CMD_LISTDOWN
DLG_MESSAGES_CMD_LISTUP
DLG_MILITARYBUILDINGCONTEXT_CMD_DESTROYBUILDING
DLG_MILITARYBUILDINGCONTEXT_CMD_EMPTY
DLG_MILITARYBUILDINGCONTEXT_CMD_FULL
DLG_MILITARYBUILDINGCONTEXT_CMD_NEXTBUILDING
DLG_MILITARYBUILDINGCONTEXT_CMD_STOPBUILD
DLG_MINIMAP_CMD_BUILD
DLG_MINIMAP_CMD_FIGURES
DLG_MINIMAP_CMD_MAPBUILDINGS
DLG_MINIMAP_CMD_MAPCIVILIANS
DLG_MINIMAP_CMD_MAPMILITARY
DLG_MINIMAP_CMD_MAPSECTORS
DLG_MINIMAP_CMD_OPTIONS
DLG_MINIMAP_CMD_PRODUCTION
DLG_MINIMAP_CMD_SAVE
DLG_MINIMAP_CMD_STATISTICS
DLG_MINIMAP_CMD_ZOOM
DLG_NOCOMMAND
DLG_OPTIONSSUBMENU_CMD_GAME
DLG_OPTIONSSUBMENU_CMD_GRAPHIC
DLG_OPTIONSSUBMENU_CMD_MESSAGES
DLG_OPTIONSSUBMENU_CMD_SOUND
DLG_PORTCONTEXT_CMD_DESTROYBUILDING
DLG_PORTCONTEXT_CMD_NEXTBUILDING
DLG_PORTCONTEXT_CMD_SIDEBARGOODSOUT
DLG_PORTCONTEXT_CMD_SIDEBARTRADE
DLG_PORTCONTEXT_CMD_STOPBUILD
DLG_PORTCONTEXT_CMD_TARGET
DLG_PRODUCTIONSUBMENU_CMD_AVAILABLEGOODS
DLG_PRODUCTIONSUBMENU_CMD_TRANSPORTPRIORITY
DLG_PRODUCTIONSUBMENU_CMD_WARENVERTEILUNG
DLG_QUITGAME_CMD_CANCEL
DLG_QUITGAME_CMD_OK
DLG_RESIDENCECONTEXT_CMD_DESTROYBUILDING
DLG_RESIDENCECONTEXT_CMD_NEXTBUILDING
DLG_RESOURCECOLLECTORCONTEXT_CMD_DESTROYBUILDING
DLG_RESOURCECOLLECTORCONTEXT_CMD_NEXTBUILDING
DLG_RESOURCECOLLECTORCONTEXT_CMD_STOPBUILD
DLG_RESOURCECOLLECTORCONTEXT_CMD_WORKAREA
DLG_RESOURCEUPGRADECONTEXT_CMD_DESTROYBUILDING
DLG_RESOURCEUPGRADECONTEXT_CMD_NEXTBUILDING
DLG_RESOURCEUPGRADECONTEXT_CMD_SIDEBAR
DLG_RESOURCEUPGRADECONTEXT_CMD_STOPBUILD
DLG_SETTINGSGAME_CMD_ET
DLG_SETTINGSGRAPHIC_CMD_1024768
DLG_SETTINGSGRAPHIC_CMD_12801024
DLG_SETTINGSGRAPHIC_CMD_800600
DLG_SETTINGSGRAPHIC_CMD_FILTERING
DLG_SETTINGSGRAPHIC_CMD_LEHARDWARE
DLG_SETTINGSGRAPHIC_CMD_LESOFTWARE
DLG_SETTINGSGRAPHIC_CMD_OEHARDWARE
DLG_SETTINGSGRAPHIC_CMD_OESOFTWARE
DLG_SETTINGSGRAPHIC_CMD_TQHIGH
DLG_SETTINGSGRAPHIC_CMD_TQLOW
DLG_SETTINGSGRAPHIC_LBL_1024768
DLG_SETTINGSGRAPHIC_LBL_12801024
DLG_SETTINGSGRAPHIC_LBL_800600
DLG_SETTINGSGRAPHIC_LBL_FILTERING
DLG_SETTINGSGRAPHIC_LBL_LE
DLG_SETTINGSGRAPHIC_LBL_LEHARDWARE
DLG_SETTINGSGRAPHIC_LBL_LESOFTWARE
DLG_SETTINGSGRAPHIC_LBL_OE
DLG_SETTINGSGRAPHIC_LBL_OEHARDWARE
DLG_SETTINGSGRAPHIC_LBL_OESOFTWARE
DLG_SETTINGSGRAPHIC_LBL_RESOLUTION
DLG_SETTINGSGRAPHIC_LBL_TQ
DLG_SETTINGSGRAPHIC_LBL_TQHIGH
DLG_SETTINGSGRAPHIC_LBL_TQLOW
DLG_SETTINGSGRAPHIC_PIC_LINE2
DLG_SETTINGSGRAPHIC_PIC_LINE4
DLG_SETTINGSGRAPHIC_PIC_TAB1
DLG_SETTINGSGRAPHIC_PIC_TAB2
DLG_SETTINGSSOUND_CMD_ENABLEMUSIC
DLG_SETTINGSSOUND_CMD_ENABLESOUND
DLG_SETTINGSSOUND_CMD_ENABLEVOICECHAT
DLG_SETTINGSSOUND_CMD_MICRO
DLG_SETTINGSSOUND_CMD_MUSIC
DLG_SETTINGSSOUND_CMD_SOUND
DLG_SETTLERFINDMENU_CMD_BOW
DLG_SETTLERFINDMENU_CMD_ECOSECTOR
DLG_SETTLERFINDMENU_CMD_GARDENER
DLG_SETTLERFINDMENU_CMD_GEOLOGIST
DLG_SETTLERFINDMENU_CMD_LEADER
DLG_SETTLERFINDMENU_CMD_PIONEER
DLG_SETTLERFINDMENU_CMD_SABOTEUR
DLG_SETTLERFINDMENU_CMD_SCREEN
DLG_SETTLERFINDMENU_CMD_SINGLE
DLG_SETTLERFINDMENU_CMD_SPECIAL
DLG_SETTLERFINDMENU_CMD_SWORD
DLG_SETTLERFINDMENU_CMD_THIEF
DLG_SETTLERPRODUCTIONMENU_CMD_1DOWN
DLG_SETTLERPRODUCTIONMENU_CMD_1UP
DLG_SETTLERPRODUCTIONMENU_CMD_8DOWN
DLG_SETTLERPRODUCTIONMENU_CMD_8UP
DLG_SETTLERPRODUCTIONMENU_CMD_GARDENER
DLG_SETTLERPRODUCTIONMENU_CMD_GEOLOGIST
DLG_SETTLERPRODUCTIONMENU_CMD_NONE
DLG_SETTLERPRODUCTIONMENU_CMD_PIONEER
DLG_SETTLERPRODUCTIONMENU_CMD_SABOTEUR
DLG_SETTLERPRODUCTIONMENU_CMD_THIEF
DLG_SETTLERSTATISTICMENU_CMD_GLOBALLOCAL
DLG_SHIPVEHICLECONTEXT_CMD_DESTROY
DLG_SHIPVEHICLECONTEXT_CMD_DESTROYBUILDING
DLG_SHIPVEHICLECONTEXT_CMD_NEXTBUILDING
DLG_SHIPVEHICLECONTEXT_CMD_SIDEBAR
DLG_SHIPVEHICLECONTEXT_CMD_STOPBUILD
DLG_SMALLTEMPLECONTEXT_CMD_DESTROYBUILDING
DLG_SMALLTEMPLECONTEXT_CMD_NEXTBUILDING
DLG_SMALLTEMPLECONTEXT_CMD_STOPBUILD
DLG_SOLDIERCONTEXT_CMD_GOTO
DLG_SOLDIERCONTEXT_CMD_MAGICSIDEBAR
DLG_SOLDIERCONTEXT_CMD_PATROL
DLG_SOLDIERCONTEXT_CMD_REMOVEBAD
DLG_SOLDIERCONTEXT_CMD_SIDEBAR
DLG_SOLDIERCONTEXT_CMD_STAND
DLG_SPECIALISTSCONTEXT_CMD_MORPH
DLG_SPECIALISTSCONTEXT_CMD_REMOVEBAD
DLG_SPECIALISTSCONTEXT_CMD_SIDEBAR
DLG_STATISTICSUBMENU_CMD_GOODS
DLG_STATISTICSUBMENU_CMD_LAND
DLG_STATISTICSUBMENU_CMD_WARRIORS
DLG_STORAGECONTEXT_CMD_DESTROYBUILDING
DLG_STORAGECONTEXT_CMD_NEXTBUILDING
DLG_STORAGECONTEXT_CMD_SIDEBAR
DLG_STORAGECONTEXT_CMD_STOPBUILD
DLG_TOOLSMITHCONTEXT_CMD_DESTROYBUILDING
DLG_TOOLSMITHCONTEXT_CMD_NEXTBUILDING
DLG_TOOLSMITHCONTEXT_CMD_SIDEBAR
DLG_TOOLSMITHCONTEXT_CMD_STOPBUILD
DLG_TRANSPORTPRIORITY_CMD_00
DLG_TRANSPORTPRIORITY_CMD_01
DLG_TRANSPORTPRIORITY_CMD_02
DLG_TRANSPORTPRIORITY_CMD_03
DLG_TRANSPORTPRIORITY_CMD_04
DLG_TRANSPORTPRIORITY_CMD_05
DLG_TRANSPORTPRIORITY_CMD_06
DLG_TRANSPORTPRIORITY_CMD_07
DLG_TRANSPORTPRIORITY_CMD_08
DLG_TRANSPORTPRIORITY_CMD_09
DLG_TRANSPORTPRIORITY_CMD_10
DLG_TRANSPORTPRIORITY_CMD_11
DLG_TRANSPORTPRIORITY_CMD_12
DLG_TRANSPORTPRIORITY_CMD_13
DLG_TRANSPORTPRIORITY_CMD_14
DLG_TRANSPORTPRIORITY_CMD_15
DLG_TRANSPORTPRIORITY_CMD_16
DLG_TRANSPORTPRIORITY_CMD_17
DLG_TRANSPORTPRIORITY_CMD_18
DLG_TRANSPORTPRIORITY_CMD_19
DLG_TRANSPORTPRIORITY_CMD_20
DLG_TRANSPORTPRIORITY_CMD_21
DLG_TRANSPORTPRIORITY_CMD_22
DLG_TRANSPORTPRIORITY_CMD_23
DLG_TRANSPORTPRIORITY_CMD_24
DLG_TRANSPORTPRIORITY_CMD_25
DLG_TRANSPORTPRIORITY_CMD_26
DLG_TRANSPORTPRIORITY_CMD_27
DLG_TRANSPORTPRIORITY_CMD_28
DLG_TRANSPORTPRIORITY_CMD_29
DLG_TRANSPORTPRIORITY_CMD_30
DLG_TRANSPORTPRIORITY_CMD_31
DLG_TRANSPORTPRIORITY_CMD_32
DLG_TRANSPORTPRIORITY_CMD_33
DLG_TRANSPORTPRIORITY_CMD_DOWN
DLG_TRANSPORTPRIORITY_CMD_FIRST
DLG_TRANSPORTPRIORITY_CMD_LAST
DLG_TRANSPORTPRIORITY_CMD_UP
DLG_TUTORIAL_CMD_NEXT
DLG_TUTORIAL_CMD_RESET
DLG_VEHICLELOADCONTEXT_CMD_MORPH2FOUNDATIONCART
DLG_VEHICLELOADCONTEXT_CMD_NEXTVEHICLE
DLG_VEHICLELOADCONTEXT_CMD_UNLOAD
DLG_VEHICLELOADCONTEXT_CMD_VILLAGE
DLG_VEHICLESCONTEXT_CMD_ESCORT
DLG_VEHICLESCONTEXT_CMD_LOAD
DLG_VEHICLESCONTEXT_CMD_SIDEBAR
DLG_VEHICLESCONTEXT_CMD_UNLOAD
DLG_WEAPONSMITHBAR_CMD_1DOWN
DLG_WEAPONSMITHBAR_CMD_1UP
DLG_WEAPONSMITHBAR_CMD_8DOWN
DLG_WEAPONSMITHBAR_CMD_8UP
DLG_WEAPONSMITHBAR_CMD_ARMOR
DLG_WEAPONSMITHBAR_CMD_AUTOPRODUCTION
DLG_WEAPONSMITHBAR_CMD_BATTLEAXE
DLG_WEAPONSMITHBAR_CMD_BLOWGUN
DLG_WEAPONSMITHBAR_CMD_BOW
DLG_WEAPONSMITHBAR_CMD_ENDLESS
DLG_WEAPONSMITHBAR_CMD_NONE
DLG_WEAPONSMITHBAR_CMD_SWORD
DLG_YESNO_CMD_NO
DLG_YESNO_CMD_YES

Sounds

AMB_ATTACKBIGBUILDING
AMB_ATTACKSMALLBUILDING
AMB_BEES
AMB_BIRD
AMB_CRUSHBIGHOUSE
AMB_CRUSHSMALLHOUSE
AMB_DESERT
AMB_FIRE
AMB_HORN
AMB_IMPACTTARGET
AMB_IMPACTWATER
AMB_MAGICSTONES
AMB_OCEAN
AMB_RAIN
AMB_RIVER
AMB_SNORE
AMB_THUNDER
AMB_WATERHITATARGET
AMB_WIND
ANIMAL_BEAR
ANIMAL_BUG
ANIMAL_BURN
ANIMAL_DOLPHIN
ANIMAL_DONKEY
ANIMAL_DUG
ANIMAL_FISH
ANIMAL_JAGUAR
ANIMAL_PIG
ANIMAL_SEAGUL
ANIMAL_SHEEP
BUILD_DIG
BUILD_HAMMER
CRUSH_BIGBUILDING
CRUSH_SMALLBUILDING
EFFECTS_EXPLOSIONAMMOMAKER
EFFECTS_MANAKOPTEREXPLODE
FIGHT_BACKPACKCATAPULTIST
FIGHT_BOW
FIGHT_DIE
FIGHT_FIREBALL
FIGHT_SWORD
FIGHT_WARMACHINEBALLIST
GUI_BELL01
GUI_BELL02
GUI_BUILDBUTTONDOWN
GUI_BUILDBUTTONUP
GUI_CLICK01
GUI_CLICK02
GUI_HEAL01
GUI_HEAL02
GUI_MAINBUTTONDOWN
GUI_MAINBUTTONUP
GUI_SUBBUTTONDOWN
GUI_SUBBUTTONUP
IDLE_NEWSPAPER
IDLE_SNIFF
MAGIC_BARBARIAN
MAGIC_BLOODRUSH
MAGIC_CHANGEGOOD
MAGIC_DARKDRY
MAGIC_DEFENSESHIELD
MAGIC_FERTILITY
MAGIC_FOODFISH
MAGIC_FREEZESOLDIERS
MAGIC_FRIGHTENSOLDIERS
MAGIC_GIFTOFGOD
MAGIC_INCREASEANIMALS
MAGIC_JUPITERS_LIGTHNING
MAGIC_MAGIC01
MAGIC_MAGIC02
MAGIC_MAGIC03
MAGIC_MAGIC04
MAGIC_MAGIC05
MAGIC_MAGICDOOR
MAGIC_MANAKOPTERROTOR
MAGIC_MANAKOPTERTURN
MAGIC_PUNISHSOLDIERS
MAGIC_RAISERANK
MAGIC_REFRESHRESOURCES
MAGIC_SLAVE
MAGIC_SMELTSNOW
MAGIC_STONECURSE
MAGIC_TELEPORT
MAGIC_THORSHAMMER
MISC_BELL
MISC_HEAL
NO_SOUND
WORK_AXE
WORK_FARMERHARVEST
WORK_FARMERSEED
WORK_FISHER_CATCH
WORK_FISHER_RODIN
WORK_FISHER_RODOUT
WORK_GEOLOGIST
WORK_GEOLOGIST_FOUND
WORK_GETWATER
WORK_HEAL
WORK_LOOKOUTTOWER
WORK_MELT
WORK_MELT_DOOR
WORK_MILLDRIVE
WORK_MINER
WORK_PICKAXE
WORK_PLANT
WORK_SAWMILL
WORK_SMITH_COOL
WORK_SMITH_HAMMER
WORK_SUNFLOWER
WORK_TREEFALL

Settlers

1
2
ACKPACKCATAPULT
AGAVE
AGAVEFARMER
AL
ALK
ALK_EMPTYBASKET
ALK_FULLBASKET
AMMER
AMMO
AMMOMAKER
ANGEL_01
ANGEL_02
ANGEL_03
ANIMAL
ANY_SETTLER
ATER
ATTLEAXE
AVE
AW
AXE
AXEWARRIOR_01
AXEWARRIOR_02
AXEWARRIOR_03
BACKPACKCATAPULTIST_01
BACKPACKCATAPULTIST_02
BACKPACKCATAPULTIST_03
BAKER
BEEHIVE
BEEKEEPER
BLOWGUNWARRIOR_01
BLOWGUNWARRIOR_02
BLOWGUNWARRIOR_03
BOARD
BOWMAN_01
BOWMAN_02
BOWMAN_03
BREAD
BUILDER
BUTCHER
CARRIER
CHARCOALMAKER
COAL
CYTHE
DARKGARDENER
DIGGER
DONKEY
DOUGH
EAD
EAT
EL
EL2
EMPTYHONEY
EMPTY_FOOD
EQUILA
E_FARM
FARMERANIMALS
FARMERGRAIN
FIRSTGOOD
FISH
FISHER
FLOUR
FORESTER
FULL_FOOD
GARDENER
GAVE
GEOLOGIST
GHT
GOOD
GRAIN
H
HEALER
HEEP
HONEY
HOVEL
HUNTER
ICKAXE
IENT_STAND
IG
IGHT
INE
IRONBAR
ISH
L
LANDSCAPER
LANT
LDORE
LFUR
LK
LOG
LOUR
LOWGUN
LOWSTEEL
L_UP
MACHETE
MANA
MANACOPTERMASTER
MEAD
MEADMAKER
MEAT
MEDIC_01
MEDIC_02
MEDIC_03
MILLER
MINEWORKER
MMO
MPTYGRAPE
MPTY_WATER
MUSHROOM
MUSHROOMFARMER
NE
NO_SETTLER
NVISIBLEWALK
OAL
OARD
OAT
OD
OG
OLDBAR
OLDORE
ONE
ONEY
ONORE
OOSE
OOT
OW
P
PELL
PICKAXE
PIONEER
PLANTS
PRIEST
P_AGAVE
P_AMMO
P_ANIMAL
P_BEEHIVE
P_BOARD
P_COAL
P_FIRSTGOOD
P_FISH
P_FLOUR
P_GRAIN
P_HONEY
P_IRONBAR
P_LOG
P_MANA
P_MEAD
P_MEAT
P_SECONDGOOD
P_STONE
P_TEQUILA
P_THIRDGOOD
P_WATER
P_WINE
RAIN
RAPE
RE
READ
REE
RMOR
RONBAR
RONORE
ROP_GOODS
ROW_STONE
SABOTEUR
SAWMILLWORKER
SCYTHE
SECONDGOOD
SEED
SHAMAN
SHIPYARDWORKER
SHOVEL
SIBLEWALK
SLAVED_SETTLER
SMALLAGAVE
SMALLMUSHROOM
SMALLTREE
SMELTER
SMITH
SQUADLEADER
STONE
STONECUTTER
SUNFLOWERFARMER
SUNFLOWEROILMAKER
SWORDSMAN_01
SWORDSMAN_02
SWORDSMAN_03
T
TAND
TAWAY_BOW
TEEL
TEMPLE_SERVANT
TEQUILA
TEQUILAMAKER
TER
THIEF
THIRDGOOD
TONE
T_COAL
T_GOLDORE
T_IRONORE
T_STONE
T_SULFUR
ULFUR
ULL_WATER
UNFLOWER
UNFLOWEROIL
UNPOWDER
UP_BOARD
UP_COAL
UP_GOLDBAR
UP_GOLDORE
UP_IRONBAR
UP_IRONORE
UP_OIL
UP_PLANT
VEHICLEMAKER
VINTNER
VISIBLEWALK
WATER
WATERWORKER
WINE
WOODCUTTER
WORD
XE
XPLOSIVEARROW
_ANIMAL
_BOARD
_COAL
_FISH
_GOLDBAR
_GOLDORE
_IRONBAR
_IRONORE
_MEAT
_OIL
_PLANT
_ROD
_SMALLAGAVE
_SMALL_PLANT
_STEEL
_STONE
_SULFUR
_WATER
_WINE

Buildings

AGAVEFARMERHUT
AGAVEFARMERHUT_BUILD
AGAVEFARMERHUT_STANDARD
ALL
AMMOMAKERHUT
AMMOMAKERHUT_BUILD
AMMOMAKERHUT_EXPLOSION
AMMOMAKERHUT_STANDARD
ANIMALRANCH
ANIMALRANCH_ANIMAL1
ANIMALRANCH_ANIMAL2
ANIMALRANCH_ANIMAL3
ANIMALRANCH_ANIMAL4
ANIMALRANCH_ANIMAL5
ANIMALRANCH_ANIMAL6
ANIMALRANCH_BUILD
ANIMALRANCH_STANDARD
BAKERY
BAKERY_BUILD
BAKERY_DOOR
BAKERY_FIRE
BAKERY_OPENDOOR
BAKERY_OVEN
BAKERY_POLLER
BAKERY_SIGN
BAKERY_STANDARD
BARRACKS
BARRACKS_ANIMPUPPET
BARRACKS_BUILD
BARRACKS_STANDARD
BEEKEEPERHUT
BEEKEEPERHUT_BUILD
BEEKEEPERHUT_STANDARD
BIGTEMPLE
BIGTEMPLE_ANIM
BIGTEMPLE_BUILD
BIGTEMPLE_STANDARD
CASTLE
CASTLE_BASE
CASTLE_BUILD
CASTLE_DOOR
CASTLE_FRONTWALL
CASTLE_MAGICDOOR
CASTLE_STANDARD
CASTLE_TOWER1
CASTLE_TOWER1_FRONTWALL
CASTLE_TOWER2
CASTLE_TOWER2_FRONTWALL
CASTLE_TOWER3
CASTLE_TOWER3_FRONTWALL
CHARCOALMAKER
CHARCOALMAKER_BUILD
CHARCOALMAKER_STANDARD
COALMINE
COALMINE_BUILD
COALMINE_MINEWHEEL
COALMINE_STANDARD
DARKTEMPLE
DARKTEMPLE_BUILD
DARKTEMPLE_STANDARD
DONKEYRANCH
DONKEYRANCH_BUILD
DONKEYRANCH_DONKEY1
DONKEYRANCH_DONKEY2
DONKEYRANCH_DONKEY3
DONKEYRANCH_STANDARD
EYECATCHER01
EYECATCHER01_ANIM
EYECATCHER01_BUILD
EYECATCHER01_STANDARD
EYECATCHER02
EYECATCHER02_ANIM
EYECATCHER02_BUILD
EYECATCHER02_STANDARD
EYECATCHER03
EYECATCHER03_ANIM
EYECATCHER03_BUILD
EYECATCHER03_STANDARD
EYECATCHER04
EYECATCHER04_ANIM
EYECATCHER04_BUILD
EYECATCHER04_STANDARD
EYECATCHER05
EYECATCHER05_ANIM
EYECATCHER05_BUILD
EYECATCHER05_STANDARD
EYECATCHER06
EYECATCHER06_ANIM
EYECATCHER06_BUILD
EYECATCHER06_STANDARD
EYECATCHER07
EYECATCHER07_ANIM
EYECATCHER07_BUILD
EYECATCHER07_STANDARD
EYECATCHER08
EYECATCHER08_ANIM
EYECATCHER08_BUILD
EYECATCHER08_STANDARD
EYECATCHER09
EYECATCHER09_ANIM
EYECATCHER09_BUILD
EYECATCHER09_STANDARD
EYECATCHER10
EYECATCHER10_ANIM
EYECATCHER10_BUILD
EYECATCHER10_STANDARD
EYECATCHER11
EYECATCHER11_ANIM
EYECATCHER11_BUILD
EYECATCHER11_STANDARD
EYECATCHER12
EYECATCHER12_ANIM
EYECATCHER12_BUILD
EYECATCHER12_STANDARD
FISHERHUT
FISHERHUT_BUILD
FISHERHUT_DOOR
FISHERHUT_MOVENET
FISHERHUT_STANDARD
FISHERHUT_WATER
FORESTERHUT
FORESTERHUT_ANIM
FORESTERHUT_BUILD
FORESTERHUT_STANDARD
FORTRESS
FORTRESS_BUILD
FORTRESS_FRONTWALL
FORTRESS_FRONTWALL2
FORTRESS_STANDARD
GOLDMINE
GOLDMINE_BUILD
GOLDMINE_MINEWHEEL
GOLDMINE_STANDARD
GRAINFARM
GRAINFARM_BUILD
GRAINFARM_STANDARD
GRAINFARM_VASE
GUARDTOWERBIG
GUARDTOWERBIG_BUILD
GUARDTOWERBIG_DOOR
GUARDTOWERBIG_FRONTWALL
GUARDTOWERBIG_MAGICDOOR
GUARDTOWERBIG_STANDARD
GUARDTOWERSMALL
GUARDTOWERSMALL_BUILD
GUARDTOWERSMALL_DOOR
GUARDTOWERSMALL_FRONTWALL
GUARDTOWERSMALL_MAGICDOOR
GUARDTOWERSMALL_STANDARD
GUNPOWDERMAKERHUT
GUNPOWDERMAKERHUT_BUILD
GUNPOWDERMAKERHUT_STANDARD
HEALERHUT
HEALERHUT_BUILD
HEALERHUT_STANDARD
HEALERHUT_WATER
HUNTERHUT
HUNTERHUT_BUILD
HUNTERHUT_STANDARD
IRONMINE
IRONMINE_BUILD
IRONMINE_MINEWHEEL
IRONMINE_STANDARD
LANDSCAPEMAKERHUT
LANDSCAPEMAKERHUT_BUILD
LANDSCAPEMAKERHUT_STANDARD
LOOKOUTTOWER
LOOKOUTTOWER_BUILD
LOOKOUTTOWER_HORN
LOOKOUTTOWER_MOVEBELL
LOOKOUTTOWER_STANDARD
MANACOPTERHALL
MANACOPTERHALL_BUILD
MANACOPTERHALL_KOPTER
MANACOPTERHALL_MANA
MANACOPTERHALL_SDRIVE
MANACOPTERHALL_STANDARD
MANACOPTERHALL_WORK
MARKETPLACE
MARKETPLACE_BUILD
MARKETPLACE_ENDFLY
MARKETPLACE_JUMPBIRD
MARKETPLACE_SCALE
MARKETPLACE_STANDARD
MARKETPLACE_STARTFLY
MEADMAKERHUT
MEADMAKERHUT_BUILD
MEADMAKERHUT_STANDARD
MILL
MILL_BACKWHEEL
MILL_BUILD
MILL_BUILDPHASE
MILL_MILLWHEEL
MILL_STANDARD
MUSHROOMFARM
MUSHROOMFARM_BUILD
MUSHROOMFARM_FLOW
MUSHROOMFARM_GROW
MUSHROOMFARM_OPEN
MUSHROOMFARM_STANDARD
NO_BUILDING
NO_BUILDING_BUILD
NO_BUILDING_STANDARD
PORT
PORTA
PORTA_BUILD
PORTA_FOOTBRIDGE
PORTA_LIGHT
PORTA_STANDARD
PORTB
PORTB_BUILD
PORTB_FOOTBRIDGE
PORTB_LIGHT
PORTB_STANDARD
PORTC
PORTC_BUILD
PORTC_FOOTBRIDGE
PORTC_LIGHT
PORTC_STANDARD
PORTD
PORTD_BUILD
PORTD_FOOTBRIDGE
PORTD_LIGHT
PORTD_STANDARD
PORTE
PORTE_BUILD
PORTE_FOOTBRIDGE
PORTE_LIGHT
PORTE_STANDARD
PORTF
PORTF_BUILD
PORTF_FOOTBRIDGE
PORTF_LIGHT
PORTF_STANDARD
PORTG
PORTG_BUILD
PORTG_FOOTBRIDGE
PORTG_LIGHT
PORTG_STANDARD
PORTH
PORTH_BUILD
PORTH_FOOTBRIDGE
PORTH_LIGHT
PORTH_STANDARD
PORT_BUILD
PORT_STANDARD
READY
RESIDENCEBIG
RESIDENCEBIG_BUILD
RESIDENCEBIG_DOOR
RESIDENCEBIG_STANDARD
RESIDENCEBIG_WEATHERCOCK
RESIDENCEMEDIUM
RESIDENCEMEDIUM_BUILD
RESIDENCEMEDIUM_DOOR
RESIDENCEMEDIUM_STANDARD
RESIDENCESMALL
RESIDENCESMALL_BUILD
RESIDENCESMALL_CLOTHLINE
RESIDENCESMALL_DOOR
RESIDENCESMALL_STANDARD
SAWMILL
SAWMILL_BUILD
SAWMILL_DOOR
SAWMILL_STANDARD
SHIPYARD
SHIPYARDA
SHIPYARDA_BUILD
SHIPYARDA_FOOTBRIDGE
SHIPYARDA_STANDARD
SHIPYARDB
SHIPYARDB_BUILD
SHIPYARDB_FOOTBRIDGE
SHIPYARDB_STANDARD
SHIPYARDC
SHIPYARDC_BUILD
SHIPYARDC_FOOTBRIDGE
SHIPYARDC_STANDARD
SHIPYARDD
SHIPYARDD_BUILD
SHIPYARDD_FOOTBRIDGE
SHIPYARDD_STANDARD
SHIPYARDE
SHIPYARDE_BUILD
SHIPYARDE_FOOTBRIDGE
SHIPYARDE_STANDARD
SHIPYARDF
SHIPYARDF_BUILD
SHIPYARDF_FOOTBRIDGE
SHIPYARDF_STANDARD
SHIPYARDG
SHIPYARDG_BUILD
SHIPYARDG_FOOTBRIDGE
SHIPYARDG_STANDARD
SHIPYARDH
SHIPYARDH_BUILD
SHIPYARDH_FOOTBRIDGE
SHIPYARDH_STANDARD
SHIPYARD_BUILD
SHIPYARD_STANDARD
SLAUGHTERHOUSE
SLAUGHTERHOUSE_BUILD
SLAUGHTERHOUSE_STANDARD
SMALLTEMPLE
SMALLTEMPLE_BOWL
SMALLTEMPLE_BUILD
SMALLTEMPLE_FRONTWALL
SMALLTEMPLE_MANA
SMALLTEMPLE_STANDARD
SMELTGOLD
SMELTGOLD_BUILD
SMELTGOLD_FIRE
SMELTGOLD_MELTED
SMELTGOLD_OPENDOOR
SMELTGOLD_PUMP
SMELTGOLD_STANDARD
SMELTIRON
SMELTIRON_BUILD
SMELTIRON_FIRE
SMELTIRON_MELTED
SMELTIRON_OPENDOOR
SMELTIRON_PUMP
SMELTIRON_STANDARD
STONECUTTERHUT
STONECUTTERHUT_BUILD
STONECUTTERHUT_STANDARD
STONEMINE
STONEMINE_BUILD
STONEMINE_MINEWHEEL
STONEMINE_STANDARD
STORAGEAREA
STORAGEAREA_BUILD
STORAGEAREA_STANDARD
SULFURMINE
SULFURMINE_BUILD
SULFURMINE_MINEWHEEL
SULFURMINE_STANDARD
SUNFLOWERFARMERHUT
SUNFLOWERFARMERHUT_BUILD
SUNFLOWERFARMERHUT_STANDARD
SUNFLOWEROILMAKERHUT
SUNFLOWEROILMAKERHUT_BUILD
SUNFLOWEROILMAKERHUT_PRESS
SUNFLOWEROILMAKERHUT_STANDARD
TEQUILAMAKERHUT
TEQUILAMAKERHUT_BUILD
TEQUILAMAKERHUT_STANDARD
TOOLSMITH
TOOLSMITH_ANVIL
TOOLSMITH_BUILD
TOOLSMITH_DOOR
TOOLSMITH_FIRE
TOOLSMITH_STANDARD
TOOLSMITH_WATER
TOOLSMITH_WIND
TRAININGCENTER
TRAININGCENTER_BUILD
TRAININGCENTER_STANDARD
UNDERCONSTRUCTION
VEHICLEHALL
VEHICLEHALL_BUILD
VEHICLEHALL_HAMMER
VEHICLEHALL_STANDARD
VEHICLEHALL_STONEWALL
VEHICLEHALL_WHEEL
VINYARD
VINYARD_BUILD
VINYARD_STANDARD
WATERWORKHUT
WATERWORKHUT_BUILD
WATERWORKHUT_LOOPWATER
WATERWORKHUT_STANDARD
WEAPONSMITH
WEAPONSMITH_ANVIL
WEAPONSMITH_BUILD
WEAPONSMITH_FIRE
WEAPONSMITH_STANDARD
WEAPONSMITH_WATER
WEAPONSMITH_WIND
WOODCUTTERHUT
WOODCUTTERHUT_BUILD